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== About the modpack == | |||
The focus of this modpack is to have a world to play in that keeps offering new things to find. A magical modpack focused on advancing your abilities, surviving dangerous monsters and events while keeping the basic game intact (somewhat). There will be no advanced technologies in this pack in an effort to keep the vanilla Minecraft feeling of using basic materials. The adventure and dangers of adventuring is what drives this forward. The world is filled with more dangerous monsters, strange dimensions and better rewards. | |||
You will not feel invinsible as soon as you've got a full diamond kit with some enchants on. You'll not feel like you've seen it all as soon as you've killed The Dragon and The Wither. The monsters will always offer something dangerous to encounter and the worlds will always let you find new things. | |||
If building things is all you care about, then this pack might not be for you even if it offers a lot of new things to build, or maybe it's exactly what you're looking for. Only you can find out. | |||
== The magic in this pack == | |||
==== Thaumcraft ==== | |||
''Use the magic in physical things to learn to create things, infuse objects, make golems do your work and so much more (To be true, saying "much more" about this is like describing the speed of light as "fast").'' | |||
==== Astral Sorcery ==== | |||
''Use the nightsky to draw magic and do some amazing powerful things.'' | |||
==== Blood Magic ==== | |||
''As you go through the different tiers of this dark magic that uses blood as basic ingredient you will become a force noone would like to face.'' | |||
==== Electroblob's Wizardry ==== | |||
''Freeze skeletons solid, engulf zombies in slime, pull creepers into an interdimensional vortex. This is magic based around spells, spells and more spells. While most other magical mods needs a lot of building and collecting this one is quite straight forward. Atleast once you figure out how it works. ;P'' | |||
==== Bewitchement ==== | |||
''In the aftermatch of the truly epic Wichery mod which sadly never saw life beyond Minecraft v1.7.10 (Where did you go Emoniph? Please come back!) this is the closest you'll probably get to being an awesome Witch with powers that are fun to discover. Why not do the rite to summon yourself a demon? Or maybe wait until you're good enough to actually keep it in check so it doesn't kill you... Witchery was pure gold, this is like it's less shiny cousin, but that's close enough to enjoy it. So why not be a witch? ;)'' | |||
==== Roots ==== | |||
''If you like nature but feel that witches use of nature includes a pinch to much dark magic, then why not become a druid and go full nature magic? :)'' | |||
== Getting started == | == Getting started == |
Latest revision as of 21:06, 4 July 2022
About the modpack
The focus of this modpack is to have a world to play in that keeps offering new things to find. A magical modpack focused on advancing your abilities, surviving dangerous monsters and events while keeping the basic game intact (somewhat). There will be no advanced technologies in this pack in an effort to keep the vanilla Minecraft feeling of using basic materials. The adventure and dangers of adventuring is what drives this forward. The world is filled with more dangerous monsters, strange dimensions and better rewards.
You will not feel invinsible as soon as you've got a full diamond kit with some enchants on. You'll not feel like you've seen it all as soon as you've killed The Dragon and The Wither. The monsters will always offer something dangerous to encounter and the worlds will always let you find new things.
If building things is all you care about, then this pack might not be for you even if it offers a lot of new things to build, or maybe it's exactly what you're looking for. Only you can find out.
The magic in this pack
Thaumcraft
Use the magic in physical things to learn to create things, infuse objects, make golems do your work and so much more (To be true, saying "much more" about this is like describing the speed of light as "fast").
Astral Sorcery
Use the nightsky to draw magic and do some amazing powerful things.
Blood Magic
As you go through the different tiers of this dark magic that uses blood as basic ingredient you will become a force noone would like to face.
Electroblob's Wizardry
Freeze skeletons solid, engulf zombies in slime, pull creepers into an interdimensional vortex. This is magic based around spells, spells and more spells. While most other magical mods needs a lot of building and collecting this one is quite straight forward. Atleast once you figure out how it works. ;P
Bewitchement
In the aftermatch of the truly epic Wichery mod which sadly never saw life beyond Minecraft v1.7.10 (Where did you go Emoniph? Please come back!) this is the closest you'll probably get to being an awesome Witch with powers that are fun to discover. Why not do the rite to summon yourself a demon? Or maybe wait until you're good enough to actually keep it in check so it doesn't kill you... Witchery was pure gold, this is like it's less shiny cousin, but that's close enough to enjoy it. So why not be a witch? ;)
Roots
If you like nature but feel that witches use of nature includes a pinch to much dark magic, then why not become a druid and go full nature magic? :)